Radiant Arena - Litepaper
  • Radiant Arena
  • Vision
    • Opportunities
  • The Setting
  • The Arena
    • Map
    • Arena Mechanics
    • Game Modes
  • Hero Classes
    • Ranger
    • Rocketeer
    • Runner
  • Future Features
  • Lumen
  • Tokenomics
    • $RAD revenue model
      • $RAD purchased with Revenue
    • $RAD Token
  • Roadmap
  • Studio / Team
  • How to Buy
    • How to Claim Tokens
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  1. The Arena

Arena Mechanics

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Last updated 9 months ago

Destruction: Buildings, floors, and objects are destructible, dynamically altering the map as old pathways are destroyed and new ones emerge.

Movement: Our fast-paced combat system is enhanced by the traversal abilities of our characters. Agents can navigate the map using their abilities and features like ziplines, zip-ups, and jump pads. This is further enriched by the dynamic verticality of our level design.

Hero Fantasy: Each character possesses a distinct hero identity and playstyle, complemented by unique abilities that define their role in battle.

Weapons: Various weapons are scattered randomly across the maps each time you play. Players can pick up these weapons to replace their currently equipped ones. With more than 10 different weapons available, players can experiment with a variety of play styles.

Customization: While the core identity of our Agents is fixed, their skins remain customizable, enhancing their appearance and the overall experience. Players can collect and craft various skins, Emotes and VFX to personalize their Agent. Any in-game customizations do not affect the Agents' performance.