Radiant Arena - Litepaper
  • Radiant Arena
  • Vision
    • Opportunities
  • The Setting
  • The Arena
    • Map
    • Arena Mechanics
    • Game Modes
  • Hero Classes
    • Ranger
    • Rocketeer
    • Runner
  • Future Features
  • Lumen
  • Tokenomics
    • $RAD revenue model
      • $RAD purchased with Revenue
    • $RAD Token
  • Roadmap
  • Studio / Team
  • How to Buy
    • How to Claim Tokens
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  1. Tokenomics

$RAD Token

Below, we discuss our token model in greater detail, bear in mind that as our project develops, we will continue to update and optimize our protocols to best suit the needs of our community and product.

Radiant will be the on-chain currency and be listed on the open exchange. Players will have the option to monetize their efforts.

As the native utility token, $RAD is utilized for a number of game functions that serve to increase its demand:

  • Players may spend $RAD to mint their in-game items to unlock the NFT-gate rewards pathway

  • Seasonal battle pass $RAD / Credit or Debit card

  • Marketplace transaction fee

  • Rental fees for in-game asset

  • Competition entry fee

  • Players must lock their $RAD in order to receive additional special access, privileges and rewards

  • Decentralize community governance allowing holders to propose feedback on future features and upgrades of Radiant Arena (this right is restricted solely to features of Radiant Arena, not to the operation and management of the company)

With increasing network activity and marketplace transactions, there would be greater demand for $RAD

Total supply

1,000,000,000 $RAD

Token metrics

  • 20% Presale, 10% TGE, 5 Months vesting (linear unlocks)

  • 10% Treasury, 1 month cliff, 59 month Vesting (linear unlocks)

  • 12% Team, 12 month cliff, 36 month vesting (linear unlocks)

  • 20% Staking, 36 month Vesting

  • 33% Ecosystem, 1 month cliff, 59 month Vesting (linear unlocks)

  • 5% Liquidity, 15% TGE, 12 month vesting (linear unlocks)

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Last updated 5 months ago